Wide Horizon Z
Abstract digital terrain
System Ready

The Z-Axis Portfolio

We build tactile illusions. Wide Horizon Z does not chase trends; we construct entire physics engines for emotions. Our portfolio is a curated archive of mechanics that feel inevitable once touched, yet impossible to predict.

Below are the artifacts—prototypes and polished environments—that define our current trajectory. Each project represents a distinct rebellion against flat interfaces.

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Flagship Case Study

Project Chimera: The Gravity Glitch

Chimera Interface
Expand Visual

Mechanic: Variable Mass

In Chimera, physics obeys emotional state. The "Glitch" occurs when input latency spikes, turning the player's avatar into a liquid state. We didn't randomize this; we mapped frame-time jitter to fluid simulation parameters. It feels like a bug, but it's the game breathing.

The Architecture of Disorientation

Most "hard" games rely on precision. Chimera relies on controlled loss of control. We spent six months building a predictive camera system that fights the player. It anticipates where you don't want to look, creating narrative tension through visual obstruction.

  • Engine: Custom C++/OpenGL
  • Input Latency: < 8ms
  • Texture Resolution: 8K Specular
Method Note

Evaluation Criteria: Every concept showcased in this portfolio undergoes the "Tactile Stress Test." This involves blind-testing mechanics with non-gamers to measure intuitive friction. If a mechanic requires a tutorial, it is deleted. If it requires a feeling, it is refined. We prioritize robustness of sensation over feature breadth, knowing that a single memorized haptic echo lasts longer than a thousand features.

The Latent Space

Unreleased prototypes. Rapid iterations. The seeds of future systems.

Read the Manifesto
Prototype A

"Shard": A physics playground where sound dictates gravity. Completed in 48 hours.

PROTOTYPE_01
Prototype B
View Logic
LINKER_SYSTEM
Prototype C
View Logic
HAPTIC_FEED

Static Glitch Asset Pack

The underlying visual noise assets used to generate the effects on this page. Available for internal partners.

Constraints & Calculated Risks

We don't promise perfection. We promise informed geometry.

The Trade-off
Fidelity vs. Latency
Downside: High-fidelity 4K textures increase render time, risking motion sickness on lower-end displays.
Mitigation: We implement dynamic resolution scaling tied directly to head-movement velocity, not frame rate. The image blurs artfully rather than stuttering.
The Trade-off
Innovation vs. Familiarity
Downside: Radical control schemes alienate players used to standard dual-stick layouts.
Mitigation: We use "Ghost Mapping"—visual cues that mimic standard controls but trigger unique behaviors, easing the player into the new logic without a steep onboarding cliff.
The Trade-off
Immersion vs. Accessibility
Downside: Dark, moody aesthetics can obscure UI elements for users with visual impairments.
Mitigation: We provide an "Arclight" mode. This doesn't wash out the scene but injects high-contrast, non-diegetic guides into the geometry itself, preserving the atmosphere while adding visibility.

Ready to iterate?

We are accepting limited partnership inquiries for Q4 2026.